Strong-Willed Glaive who Employs Magnetism. Consider taking Graceful if you want to be a bit more flexible, otherwise choose from any listed in the Intellect Nano section. The reason it’s important is because while most Skill Checks in the game can be assisted by your Party Members, those that require Anamnesis CANNOT. If you are playing a Might Glaive, which really is the only Class that should ever play a Might build, you will find that your hit chance will be much higher than that of a Nano or a Jack. Or can I just roll whatever and solve all my problems without combat? This will also allow you to equip an Offhand, granting more Evasion and other bonuses. For Torment: Tides of Numenera on the PlayStation 4, GameFAQs has 1 guide/walkthrough. Jacks are limited to their Weapon choice because they have no access to Weapon Skills and cannot effectively use Heavy Weapons. Numenera Jack. This is a huge decision to make at the very start of the game, but making the perfect Glaive requires it to be made now. Having Edge in a particular stat will simply give you “free” Effort for any Skill Checks or attacks using that Stat. Reply. Jacks who split their points between Speed and Intellect will want to take Trained Without Armor and be sure to get Infuse Weapon as it will drastically help your damage output, especially later in the game. This will allow you some flexibility to find your desired Weapon before you have to fully commit to one. Because of this, you won’t need to use much Effort to ensure you hit your enemy and you will find most Might Weapons don’t give as much damage per effort spent when compared with Speed Weapons. If you fancy a character with mediocre combat abilities but high elocution, jack is the perfect choice. Tips of your own? Graceful will increase your Speed which is again good for a new player and Observant and Strong-willed are great if you are unsure what to pick. You will want to balance your Speed and Intellect Edge with perhaps a slight favor towards Speed, for combat purposes or Intellect for dialogue purposes. We’ll start with a few basics and then we’ll jump into the classes and the kinds of builds you can make for each. Some good options are Observant, Slick, or Stealthy. Jack has one of the best skills in the game - they are very strong in fights. For this reason Glaive’s should switch from Medium to Heavy Armor the second they hit Tier 2. There are really only two ways to play a Jack and you will need to decide which you would rather play. Glaives begin the game being able to wear Medium Armor with no penalty and will gain Heavy Armor with no penalty at Tier 2. This tends to render you high Stat Pool irrelevant the further you are in the game. The Weapon: Whispers is a Light Weapon that uses Intellect for its Effort and is fantastic for any Nano. Really the only difference in Descriptor choices here is Graceful which increases Speed and Quick Fingers and Rugged which makes you harder to kill. report. As it was mentioned before, you can transform a jack into a master of diplomacy, but in that case you shouldn't invest into any secondary skills. Edge and Effort are two of the most important things to understand when it comes to character building. Matkina is a Jack NPC focused on dealing direct damage and inflicting status effects on enemies. Every 2 points into Speed equals +5% Evasion so you can get your Evasion extremely high on this sort of character. Speed Jacks, will want to keep a close eye on their Resistance stat and make sure it is as high as it can get, since they won’t have the Willpower of a hybrid build. Nano? Equip her with light weapons and armor to exploit abilities like Trained Without Armor and her default Light Weaponsskill. For this reason it is recommended that you build 1 to 1 Speed/Intelligence for any of the three Classes, always favoring slightly the stat use use for damage. Jack is a good choice for players that focus on persuasion, diplomacy, intrigues, etc. Account & Lists Account Returns & Orders. Toys & Games Hello, Sign in. While they can still use any type, because they have negative modifiers in both Medium and Heavy Weapons, it is recommended that they use only Light Weapons. Glaives who picked Speed as their primary Stat will want to pick Quick Fingers since it uses the Speed Stat Pool for its Effort or Endurance for more Health. Casmeen and Mimeon don't know the name of this mysterious artificer, but the other castoffs might. Each skill has a short description: As for the exploration skills, you should take interest in skills like: persuasion, concentration, deception, and anamnesis. Arguably the two most important Skills that aren’t related to combat are Anamnesis and Concentration. They don’t play a significant role in Character Creation, but they will help shape your character as you progress the game. Numenera is literally the best role-playing game effort I have played in the past 10 years. For this reason, it is recommended that you take either the Observant or the Strong-willed Descriptors at Character Creation, as both contain Concentration. Class: Nano Stats: Might: 6, Speed: 2, Intellect: 6, Health: 31 Tides: Redand Indigo Background: Aligernis a fallen priest, a downtrodden wanderer seeking to atone. Intellect/Speed Nanos will be splitting their Stats between both. You will want to increase your Edge in Speed as often as is possible, since you will be using it A LOT. This makes you not only more effective with Checks related to that Stat, but also helps to ease the amount of that Stat Pool you burn through as you will be spending less Effort. Torment: Tides of Numenera is a game of discovery, so if you get a chance to shove your hand into a bizarre device, or drink some dubious liquids, give it a go. Remember that you can rest often to replenish your Stat Pools, so having higher pools isn’t as important as having high Edge or even some Skills. Torment: Tides of Numenera is a role-playing video game from developers, inXile Entertainment, and the spiritual successor to 1999’s classic Planetscape: Torment. By jonnygray Watch. As stated before Nanos have almost no proficiency in Weapons, but because you are splitting your Stat Pools, you can use Light Weapons rather effectively since you will have the Speed necessary to do significant damage. If you can’t out heal the damage you take every round, having more health isn’t going to do a lot for you, you’ll simply just delay the inevitable. Not only are there many Speed Skill Checks in the game, there are many weapons that increase damage significantly with Effort. Prime. Instead, spend skill points on overcoming her inability in Initiative. If you are a new player to Torment: Tides of Numenera, the game can be a bit overwhelming, especially when it comes to Character Creation and Classes, Skills and Abilities. Good question, let me explain. save. Torment: Tides of Numenera Game Guide by gamepressure.com. I'm Eric, Dad. How to Build a Character in 'Torment: Tides of Numenera' This is a game that plays in subtleties. You can either play as a pure Speed Jack, putting Speed above all else, or play as a hybrid who specializes in Speed and Intellect. Light Armor hybrid Jacks can get over 150% Evasion and 120% Willpower by endgame, making them nearly un-hittable by ANY attack. Bonuses to trickery enhance the focus, which encourages unconventional solutions to encounters. You will find an abundance of free Intellect points in Sagus Cliffs (the first zone), so keep this in mind. Those choices form a great descriptive sentence about your character: “I’m a [ blank ] [ blank ] who [ blanks ],” and they fill out the bulk of your character sheet; you make a few additional quick allocations and choose one or two abilities, and in five minutes you have a unique, well-rounded character. And I like to make the most out of every conversation. If you combine this with the Counter Attack ability, which grants a free attack every time someone misses you, you crank out a LOT of damage per turn as well. Jack - is an intrepid explorer and adventurer. Descriptor-wise you will want to take Descriptors that increase Concentration. Be sure to equip an Offhand, even if you are Ranged and don’t be afraid to to equip Bonded Items, even if you have some penalty as they are generally great. Discovery is essentially a revision of the original Numenera core book. Jacks excel in and out of combat and are an extremely good choice for players who just don’t know how they will want to play the game and so are perfect for first time players. Jack is a very interesting class. Might Glaives are somewhat limited in their Weapon selection. Bonuses: 4 points available for distributing to any Pool Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future. Inspiring image nevertheless! Numenera: Male Jack (Masked) in Accessories. The Cold, Calculating Jack is a main quest in Torment:Numenera.. Quest Information. For this reason Glaive’s should switch from Medium to Heavy Armor upon hitting Tier 2. They will mostly use Light early on and Medium as you progress the game. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. For the purposes of this guide we’ll assume she is not. Flex Skill - Choose one exploration, lore, or conversation skill. Concentration, as mentioned above, allows you to use one more Bonded Item and to use them with out penalty. Prime. For exploration skills, focus on Quick Fingers and Stealth. As for the stats, you should invest in speed, then in intellect and some small number of points in might. With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis … Electronics Hello, Sign in. Using these Stat Pools is called using Effort. Let’s take a look at these two types of Jack and see what the differences are. While there is very little downside to increasing Might Edge, consider placing your Edge in Intellect if you wish to be a more balanced warrior. You'll receive 1+ training level when the ability is active. Unlike Jack’s who get an increase to Willpower and Evasion for wearing Light Armor, Glaive’s can get this bonus AND wear Medium or Heavy Armor. Skip to main content.ca. 2 1 12. comments. Observant or Strong-willed are the best choices here, with Strong-willed probably being the slightly better of the two, since it gives Willpower which will be hard to come by as a Glaive. So you must decide if you want raw power or more of a balance between offense and defense. The first challenge I threw at them was social. Intellect Nanos will take Intellect as their primary stat, increasing it at any chance they get. Original book, the only mistake you need to decide which you should invest Speed! 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